programing game programing and design projects and sketch 2D 3D VJ publishing experimental home page
project tag: game programing

Unreal Engine


Unreal Authorized Instructor
partner for Epic Games - September 2020


Active Stage Items
This is a simple “health bar prototype” using widget, material, timeline and collision.

download Zip GitHub + info

Blueprint compare to C++
Basic implementations of “Actor Communication” with C++ compare to Blueprint.

download Zip GitHub + info

Levels
A simple prototype for switch levels and save data between.

download Zip GitHub + info

Spawn Geos
Spawn items on the scene by using C++.

download Zip GitHub + info

GameMode Advantage
Simple prototype of using GameMode and blueprint communications

download Zip GitHub + info

AI and Blueprint
Using AI behavior tree, controller, task and service with blueprint.

download Zip GitHub + info

Drag and Drop
Simple third person prototype, on game mechanics and logics.

download Zip GitHub + info

Component BP and CPP
Using C++ actor and actor components compare to blueprint

download Zip GitHub + info

Thread BP and CPP
A prototype of using C++ thread system by using actor components.

download Zip GitHub + info



project tag: game programing

Game Engine Programming

Game engine programming using ActionScript 3.0 and Adobe Flash. The game type, is an Arcade game with simple interaction with mouse and keyboard in an interactive map, which can rotate by player. I develope 2 games use same game engine but with different UI and game rules.

using:
ActionScript - Flash

project tag: game programing

Minesweeper

Minesweeper is a single-player puzzle video game. The objective of the game is to clear a rectangular board containing hidden "mines" without detonating any of them, with help from clues about the number of neighboring mines in each field. The game originates from the 1960s, and has been written for many computing platforms in use today. It has many variations and offshoots.
This application simulate this game by using JavaScript with simple algorithms alongside with PHP language which dynamically decorates the HTML5 page, during game play time.

using:
JavaScript and PHP

project tag: game 3D

3D Animation

Lead animator on creating 3D animated game assets used in First Person Shooter(FPS). Our game theme was based on Sci-Fi Zombie Apocalypse which player face various range of half zombies animals and mutant humans. I did rigging/skinning all models, and animation footage for characters, weapons and special parts in the game.
I used 3D Studio and my output was used by Unreal Engine.

using:
3D Studio MAX

project tag: game programing

Roadblock

Roadblock is an HTML5/JavaScript based game. The game is designed for elderly people in a simple concept of Arcade games which the player can play by iPad or mobile phones. The game engine doesn't use any library, it is cross browser and also is compatible with touch screen devices.

using:
HTML5 - JavaScript

project tag: game programing

Fridge

Fridge is an HTML5/JavaScript based game. The game is designed for age 80+ as simple Puzzle game which the player can play by iPad or mobile phones. The game engine doesn't use any library, it is cross browser and also is compatible with touch screen devices. This is just a demo version of main game.

using:
HTML5 - JavaScript

project tag: game 3D

title: 3d game asset design
original size: 833 Polys - 829 Verts - 600 kb
using: 3D Studio Max - Adobe Photoshop

Details:

project tag: game 3D

title: 3d texture design
original size: 585 Polys - 567 Verts - 528 kb
using: 3D Studio Max - Adobe Photoshop

Details:

project tag: game 2D

title: impossible War
Wallpaper design (spring 2002)
original size: 2911 * 1856 px
using: Adobe Photoshop

Details:

project tag: game 2D

title: Air Battleship DU-2
game character design experience. I mix images of WWII German military units for design this character.
original size: 798 * 307 px
Design with: Adobe Photoshop

Details:

project tag: game 2D

title: Nudth Ho
game character design experience.
original size: vector file
Design with: Adobe Illustrator

Details:

project tag: game 2D

title: Arooma signature
game artwork design experience
original size: 3240 * 1662
Design with: Adobe Illustrator

project tag: game 3D

title: Ivanho Project
game artwork design experience
original size: 1024 * 512
Design with: Bryce - 3D Studio MAX - Adobe Photoshop

Details:

project tag: game 2D

title: Neverending Land
This artwork is dedicated to "HOMEWORLD" PC game, developed by Relic Entertainment.
original size: 1024 * 768 px
using: Adobe Photoshop

Details:

project tag: game publishing programing

Authoring & Review


Game development by using Unreal Engine

Unreal Engine Physics Essentials - ISBN: 978-1-78439-490-5 (aut)
Unreal Engine Game Development Cookbook - ISBN: 978-1-78439-816-3 (rev)
Hands-On Artificial Intelligence with Unreal Engine - ISBN: 978-1-78883-565-7