Using Unreal Engine for virtual production with AIE Film School. (Link:
https://aiefilmschool.edu.au/
)
My responsibilities were installation the Unreal Engine, setup the nDisplay connections between
PCs and virtual reality detectors, optimize levels for Lumen and Nanite and shaders, develop sequencers for cinematics, upgrade the applications and also supervise the engine`s workflow, on stage.
using:
Unreal Engine - Visual Studio - VIVE - VRPN - XR
VJ is the person who is responsible for the creation or manipulation of imagery in real-time through technological mediation and for an audience, in synchronization to music.
I used Resolume Avenue with AKAI APC 40 as main MIDI controller for these projects.
Also I design and render fractal based video footage for this work .
.. well, what I try to do in my VJ work, is same style that Hendrix brought to each live performance of his tracks.
I mean "improvisation of, real time visual digital art works, as frame based performance, for the audience".
This is my style and signature, on my VJ experience journey.
This application forms number of 2D shapes (like circle, star), out of 10 3d cube in space.
During play time, elements have self-rotations, and after a while, all elements move
to different coordinations to form a different shape. The program, repeat the cycle for
all 5 different 2d shapes.
using:
HTML5 - JavaScript - three.js
title: no title
3D design experience with Bryce
original size: 777 * 466 px
using: Bryce
Details:
title: Tristina behavior
3D design experience
original size: 1024 * 684 px
using: Poser - Bryce - Ulead Photoimpact - Adobe Photoshop
Details: